sched: loadavg 0.00, 0.01, 0.05 on idle
PATCH 1/1 sched: loadavg 0.00, 0.01, 0.05 on idle
Systems show a minimal load average of 0.00, 0.01, 0.05 even when they have no load at all.
Uptime and /proc/loadavg on all systems with kernels released during the last five years up until kernel version 4.4, show a 5- and 15-minute minimum loadavg of 0.01 and 0.05 respectively. This should be 0.00 on idle systems, but the way the kernel calculates this value prevents it from getting lower than the mentioned values. Likewise but not as obviously noticeable, a fully loaded system with no processes waiting, shows a maximum 1/5/15 loadavg of 1.00, 0.99, 0.95 (multiplied by number of cores). By removing the single code line that performed a rounding on the internally kept load value, effectively returning this function calc_load to its state it had before, the visualization problem is completely fixed.
The modified code was tested on nohz=off and nohz kernels. It was tested on vanilla kernel 4.4 and on centos 7.1 kernel 3.10.0-327. It was tested on single, dual, and octal cores system. It was tested on virtual hosts and bare hardware. No unwanted effects have been observed, and the problems that the patch intended to fix were indeed gone.
The following patch is for kernel version 4.x . In kernel 3.x, the affected code was in core.c instead of loadavg.c
kernel/sched/loadavg.c 2016-01-21 09:11:31 +0100 renamed from kernel/sched/loadavg.c 2016-01-21 09:11:15 +0100 +0 -1
@@ -101,7 +101,6 @@ calc_load(unsigned long load, unsigned l { load *= exp; load += active * (FIXED_1 - exp); - load += 1UL << (FSHIFT - 1); return load >> FSHIFT; }
Peter Zijlstra
maintainerQuoted 2 lines · Vik Heyndrickx
Systems show a minimal load average of 0.00, 0.01, 0.05 even when they have no load at all.
Thanks, I've edited the patch Changelog to include a few extra details you mentioned in our preview correspondence.
See below. Please let me know if you're OK with this.
---
Subject: sched: Fix non-zero idle loadavg
From: Vik Heyndrickx <[email protected]>
Date: Thu, 21 Jan 2016 10:23:25 +0100
Systems show a minimal load average of 0.00, 0.01, 0.05 even when they have no load at all.
Uptime and /proc/loadavg on all systems with kernels released during the last five years up until kernel version 4.4, show a 5- and 15-minute minimum loadavg of 0.01 and 0.05 respectively. This should be 0.00 on idle systems, but the way the kernel calculates this value prevents it from getting lower than the mentioned values.
Likewise but not as obviously noticeable, a fully loaded system with no processes waiting, shows a maximum 1/5/15 loadavg of 1.00, 0.99, 0.95 (multiplied by number of cores).
By removing the single code line that performed a rounding on the internally kept load value, effectively returning this function calc_load to its state it had before, the visualization problem is completely fixed.
Once the (old) load becomes 93 or higher, it mathematically can never get lower than 93, even when the active (load) remains 0 forever. This results in the strange 0.00, 0.01, 0.05 uptime values on idle systems. Note: 93/2048 = 0.0454..., which rounds up to 0.05.
It is not correct to add a 0.5 rounding (=1024/2048) here, since the result from this function is fed back into the next iteration again, so the result of that +0.5 rounding value then gets multiplied by (2048-2037), and then rounded again, so there is a virtual "ghost" load created, next to the old and active load terms.
The modified code was tested on nohz=off and nohz kernels. It was tested on vanilla kernel 4.4 and on centos 7.1 kernel 3.10.0-327. It was tested on single, dual, and octal cores system. It was tested on virtual hosts and bare hardware. No unwanted effects have been observed, and the problems that the patch intended to fix were indeed gone.
--- kernel/sched/loadavg.c | 1 - 1 file changed, 1 deletion(-)
kernel/sched/loadavg.c +0 -1
@@ -101,7 +101,6 @@ calc_load(unsigned long load, unsigned l { load *= exp; load += active * (FIXED_1 - exp); - load +=1UL << (FSHIFT -1 );return load >>FSHIFT ; }
Quoted 8 lines · On 2016.01.21 07:29 Peter Zijlstra wrote:
Quoted 6 lines · Vik Heyndrickx
Systems show a minimal load average of 0.00, 0.01, 0.05 even when they have no load at all.
---
Subject: sched: Fix non-zero idle loadavg
From: Vik Heyndrickx <[email protected]>
Date: Thu, 21 Jan 2016 10:23:25 +0100
Quoted 7 lines
Quoted 7 lines
Systems show a minimal load average of 0.00, 0.01, 0.05 even when they have no load at all.
By removing the single code line that performed a rounding on the internally kept load value, effectively returning this function
calc_loadto its state it had before, the visualization problem is completely fixed.
Yes, but it introduces a systematic error, rather than the current balanced error. Thus it doubles the maximum error due to finite number of bits used in the math.
Quoted 4 lines
Quoted 4 lines
Once the (old) load becomes 93 or higher, it mathematically can never get lower than 93, even when the active (load) remains 0 forever. This results in the strange 0.00, 0.01, 0.05 uptime values on idle systems. Note: 93/2048 = 0.0454..., which rounds up to 0.05.
As I mentioned on the bug report [1], this is a consequence of carrying a finite number of bits with a so very strong IIR (Infinite Impulse Response) filter coefficient.
Quoted 5 lines
Quoted 5 lines
It is not correct to add a 0.5 rounding (=1024/2048) here, since the result from this function is fed back into the next iteration again, so the result of that +0.5 rounding value then gets multiplied by (2048-2037), and then rounded again, so there is a virtual "ghost" load created, next to the old and active load terms.
If you do not round then you get a doubling of problems on the load increasing side of things. Consider an old load value of 1862 (90.92%), regardless of how it got there, and a new load value of 2048 (100%) from here onwards. With this proposed change, the 15 minute math becomes:
new = (old * 2037 + load * (2048 - 2037)) / 2048
new = (1862 * 2037 + 2048 * (2048 - 2037)) / 2048
new = 1862
So, the 100% load will always be shown as 91% (double the old limit).
I have been running this proposed code with 100% load on CPU 7 for a couple of hours now, and the 15 minute load average is stuck at 0.91.
Myself, I would not take out the rounding, but I defer to Peter.
Quoted 5 lines · Doug Smythies
new = (old * 2037 + load * (2048 - 2037)) / 2048
new = (1862 * 2037 + 2048 * (2048 - 2037)) / 2048
new = 1862So, the 100% load will always be shown as 91% (double the old limit).
Math seems sound, but the fact is that the load on all my test machines now drops to 0.00/0.00/0.00 on idle, and increases to e.g. on my octa- core 8.00/8.00/8.00 on full load.
I used mprime -t to cause a full load on all cores.
load can never drop below 0, but can and will exceed 2048 unless nothing else is running, which is then likely the reason why 8.00 is actually reached for the 5 and 15 minute value despite the math here above.
I would not worry too much about the accuracy, because, with or without the rounding, it takes more than three quarters of an hour to reach 100% 15-minute loadavg from idle, or the other way around 0% from full load.
Quoted 2 lines
I have been running this proposed code with 100% load on CPU 7 for a couple of hours now, and the 15 minute load average is stuck at 0.91.
In theory possible, but any instantaneous load above 100% will raise that 0.91 further.
I think I can easily change the calc_load algorithm further to have the best of both worlds, but it will still take 45 minutes to reach a 15-minute avgload.
After 40 minutes, and just to be sure, I checked again, and my buildhost now has the following load: 8.00, 8.02, 7.94.
Signature · 1 line
Vik
tip-bot for Vik Heyndrickx
merge bot[tip:sched/urgent] sched: Fix non-zero idle loadavg
In reply to Vik Heyndrickxsched: Fix non-zero idle loadavg
Commit-ID: 1f9649ef6aa1bac53fb478d9e641b22d67f8423c Gitweb: http://git.kernel.org/tip/1f9649ef6aa1bac53fb478d9e641b22d67f8423c Author: Vik Heyndrickx <[email protected]> AuthorDate: Thu, 21 Jan 2016 10:23:25 +0100 Committer: Ingo Molnar <[email protected]> CommitDate: Thu, 21 Jan 2016 18:55:23 +0100
sched: Fix non-zero idle loadavg
Systems show a minimal load average of 0.00, 0.01, 0.05 even when they have no load at all.
Uptime and /proc/loadavg on all systems with kernels released during the last five years up until kernel version 4.4, show a 5- and 15-minute minimum loadavg of 0.01 and 0.05 respectively. This should be 0.00 on idle systems, but the way the kernel calculates this value prevents it from getting lower than the mentioned values.
Likewise but not as obviously noticeable, a fully loaded system with no processes waiting, shows a maximum 1/5/15 loadavg of 1.00, 0.99, 0.95 (multiplied by number of cores).
By removing the single code line that performed a rounding on the internally kept load value, effectively returning this function calc_load to its state it had before, the visualization problem is completely fixed.
Once the (old) load becomes 93 or higher, it mathematically can never get lower than 93, even when the active (load) remains 0 forever. This results in the strange 0.00, 0.01, 0.05 uptime values on idle systems. Note: 93/2048 = 0.0454..., which rounds up to 0.05.
It is not correct to add a 0.5 rounding (=1024/2048) here, since the result from this function is fed back into the next iteration again, so the result of that +0.5 rounding value then gets multiplied by (2048-2037), and then rounded again, so there is a virtual "ghost" load created, next to the old and active load terms.
The modified code was tested on nohz=off and nohz kernels. It was tested on vanilla kernel 4.4 and on centos 7.1 kernel 3.10.0-327. It was tested on single, dual, and octal cores system. It was tested on virtual hosts and bare hardware. No unwanted effects have been observed, and the problems that the patch intended to fix were indeed gone.
--- kernel/sched/loadavg.c | 1 - 1 file changed, 1 deletion(-)
kernel/sched/loadavg.c +0 -1
@@ -101,7 +101,6 @@ calc_load(unsigned long load, unsigned long exp, unsigned long active) { load *= exp; load += active * (FIXED_1 - exp); - load +=1UL << (FSHIFT -1 );return load >>FSHIFT ; }