New: Framebuffer breakage with vesafb on x86_64
A message that is not in the archive (sent off-list or not yet received): [email protected]/
Quoted 47 lines · On Thu, 27 Sep 2007 17:04:55 -0700 (PDT) [email protected] wrote:
http://bugzilla.kernel.org/show_bug.cgi?id=9093
Summary: Framebuffer breakage with vesafb on x86_64 Product: Other Version: 2.5 KernelVersion: 2.6.22.7 Platform: All OS/Version: Linux Tree: Mainline Status: NEW Severity: normal Priority: P1 Component: Other AssignedTo: [email protected] ReportedBy: [email protected]Most recent kernel where this bug did not occur: Don't recall!
Distribution: Gentoo-Linux
Hardware Environment: AMD Athlon 64 X2 5600+, Asus Crosshair MB, 4GB Kingston Sli-Ready Hyper-X RAM, 2 x XFX nVidia GeForce 7900 GS (sli-setup) etc.
Software Environment: Asus Crosshair Bios Rev. 702 (stable) ... first running terminal, then xorg-server build (on gentoo)
Problem Description:
vesafb' module is compiled into the kernel. No problems with current or virtual terminals. First run ofstartx' command is also fine. After shutdown and restart of x-server problem appears in form of a blinking cursor image on top of the `desktop' area in the upper left corner (I'll attach a snapshot). It makes no difference if same or other user with a new login restarts X. It makes no difference if binary-nvidia driver, nv or whatever else is used. It makes no difference if kde, gnome, xfce or plain old twm environment is used to build a workspace. It has nothing to do with resolution, monitor, cables ... neither with my current sli-setup, I've had the same symptom on a previousx86_64single video card box. This broken framebuffer image goes away if during an open X session any `ctrl+alt+Fx' sequence is called to switch to a virtual terminal and back.Interestingly it differs when `vga16fb' is used instead?! No breakage, nothing! Besides that this out-dated module is ugly on the terminal, it also tends to mess up with current xorg-server builds ... my 11 year old son lost the video signal when he tried to quit an old DOS game running under
scummvm' ... which never happened withvesafb' or a kernel build without any framebuffer device ... but that's another story, sigh!
Quoted 3 lines
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