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Add additional HyperX IDs to xpad.c on LTS v6.6

PATCH In review Max Nguyen 2 participants 2 messages Mar 15, 2024 – Mar 16, 2024

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Max Nguyen

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PATCH 2/2 Add additional HyperX IDs to xpad.c on LTS v6.6

Add additional HyperX IDs to xpad_device and xpad_table

Add to LTS version 6.6

---
 drivers/input/joystick/xpad.c | 6 ++++++
 1 file changed, 6 insertions(+)
drivers/input/joystick/xpad.c +6 -0
index d0bb3edfd0a0..c11af4441cf2 100644
@@ -130,7 +130,12 @@ static const struct xpad_device {
 	{ 0x0079, 0x18d4, "GPD Win 2 X-Box Controller", 0, XTYPE_XBOX360 },
 	{ 0x03eb, 0xff01, "Wooting One (Legacy)", 0, XTYPE_XBOX360 },
 	{ 0x03eb, 0xff02, "Wooting Two (Legacy)", 0, XTYPE_XBOX360 },
+	{ 0x03f0, 0x038D, "HyperX Clutch", 0, XTYPE_XBOX360 },			/* wired */
+	{ 0x03f0, 0x048D, "HyperX Clutch", 0, XTYPE_XBOX360 },			/* wireless */
 	{ 0x03f0, 0x0495, "HyperX Clutch Gladiate", 0, XTYPE_XBOXONE },
+	{ 0x03f0, 0x07A0, "HyperX Clutch Gladiate RGB", 0, XTYPE_XBOXONE },
+	{ 0x03f0, 0x08B6, "HyperX Clutch Gladiate", 0, XTYPE_XBOXONE },		/* v2 */
+	{ 0x03f0, 0x09B4, "HyperX Clutch Tanto", 0, XTYPE_XBOXONE },
 	{ 0x044f, 0x0f00, "Thrustmaster Wheel", 0, XTYPE_XBOX },
 	{ 0x044f, 0x0f03, "Thrustmaster Wheel", 0, XTYPE_XBOX },
 	{ 0x044f, 0x0f07, "Thrustmaster, Inc. Controller", 0, XTYPE_XBOX },
@@ -463,6 +468,7 @@ static const struct usb_device_id xpad_table[] = {
 	{ USB_INTERFACE_INFO('X', 'B', 0) },	/* Xbox USB-IF not-approved class */
 	XPAD_XBOX360_VENDOR(0x0079),		/* GPD Win 2 controller */
 	XPAD_XBOX360_VENDOR(0x03eb),		/* Wooting Keyboards (Legacy) */
+	XPAD_XBOX360_VENDOR(0x03f0),		/* HP HyperX Xbox 360 controllers */
 	XPAD_XBOXONE_VENDOR(0x03f0),		/* HP HyperX Xbox One controllers */
 	XPAD_XBOX360_VENDOR(0x044f),		/* Thrustmaster Xbox 360 controllers */
 	XPAD_XBOX360_VENDOR(0x045e),		/* Microsoft Xbox 360 controllers */
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2.39.3
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#1 lore raw
Quoted 3 lines · Max Nguyen

Add additional HyperX IDs to xpad_device and xpad_table

Add to LTS version 6.6

Why aren't we just taking the upstream commits that add these?

Signature · 2 lines
Thanks,
Sasha