mm/page_alloc.c: use NODE_MASK_NONE define used_mask
Subsystems (2)
PATCH v2 1/2 mm/page_alloc.c: use NODE_MASK_NONE define used_mask
For all 0 nodemask_t, we have already define macro NODE_MASK_NONE. Leverage this instead of clear it at run time.
---
v2: use NODE_MASK_NONE as suggested by David Hildenbrand
--- mm/page_alloc.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)
mm/page_alloc.c +1 -2
@@ -5587,14 +5587,13 @@ static void build_zonelists(pg_data_t *pgdat) {static int node_order[MAX_NUMNODES ];int node, load, nr_nodes =0 ; -nodemask_t used_mask; +nodemask_t used_mask =NODE_MASK_NONE ;int local_node, prev_node;/* NUMA-aware ordering of nodes */ local_node = pgdat->node_id; load = nr_online_nodes; prev_node = local_node; -nodes_clear (used_mask);memset (node_order,0 ,sizeof (node_order));while ((node =find_next_best_node (local_node, &used_mask)) >=0 ) {
Signature · 1 line
2.23.0
PATCH v2 2/2 mm/page_alloc.c: define node_order with all zero
Since we always clear node_order before getting it, we can leverage compiler to do this instead of at run time.
--- mm/page_alloc.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)
mm/page_alloc.c +1 -2
@@ -5585,7 +5585,7 @@ static void build_thisnode_zonelists(pg_data_t *pgdat)static void build_zonelists (pg_data_t *pgdat) { -static int node_order[MAX_NUMNODES ]; +static int node_order[MAX_NUMNODES ] = {0 };int node, load, nr_nodes =0 ;nodemask_t used_mask =NODE_MASK_NONE ;int local_node, prev_node;
@@ -5595,7 +5595,6 @@ static void build_zonelists(pg_data_t *pgdat) load = nr_online_nodes; prev_node = local_node; -memset (node_order,0 ,sizeof (node_order));while ((node =find_next_best_node (local_node, &used_mask)) >=0 ) {/* * We don't want to pressure a particular node.
Signature · 1 line
2.23.0
Re: [Patch v2 2/2] mm/page_alloc.c: define node_order with all zero
Quoted 13 lines · Wei Yang
Since we always clear
node_orderbefore getting it, we can leverage compiler to do this instead of at run time.Signed-off-by Wei Yang <[email protected]>--- mm/page_alloc.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)mm/page_alloc.c +0
-0
mm/page_alloc.c static void build_thisnode_zonelists(pg_data_t *pgdat) · line 5588
Quoted 5 lines
mm/page_alloc.c +1
-1@@ -5585,7 +5585,7 @@ static void build_thisnode_zonelists(pg_data_t *pgdat)static void build_zonelists (pg_data_t *pgdat) { -static int node_order[MAX_NUMNODES ]; +static int node_order[MAX_NUMNODES ] = {0 };
Looks wrong: now the single instance of node_order is initialized just once by the compiler. And that means that only the first caller of this function gets a zeroed node_order array...
mm/page_alloc.c static void build_zonelists(pg_data_t *pgdat) · line 5598
Quoted 8 lines
mm/page_alloc.c +0
-1int node, load, nr_nodes =0 ;nodemask_t used_mask =NODE_MASK_NONE ;int local_node, prev_node;@@ -5595,7 +5595,6 @@ static void build_zonelists(pg_data_t *pgdat) load = nr_online_nodes; prev_node = local_node; -memset (node_order,0 ,sizeof (node_order));
...and all subsequent callers are left with whatever debris is remaining in node_order. So this is not good.
The reason that memset() was used here, is that there aren't many other ways to get node_order zeroed, given that it is a statically defined variable.
mm/page_alloc.c static void build_zonelists(pg_data_t *pgdat) · line 5600
Quoted 4 lines
mm/page_alloc.c +0
-0while ((node =find_next_best_node (local_node, &used_mask)) >=0 ) {/* * We don't want to pressure a particular node.
thanks,
Signature · 2 lines
John Hubbard NVIDIA
Re: [Patch v2 2/2] mm/page_alloc.c: define node_order with all zero
Quoted 8 lines · John Hubbard
Quoted 7 lines · Wei Yang
Since we always clear
node_orderbefore getting it, we can leverage compiler to do this instead of at run time.Signed-off-by Wei Yang <[email protected]>mm/page_alloc.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)
Quoted 13 lines
mm/page_alloc.c static void build_thisnode_zonelists(pg_data_t *pgdat) · line 5587
Quoted 8 lines
mm/page_alloc.c +2
-1+++ b/mm/page_alloc.c@@ -5585,7 +5585,7 @@ static void build_thisnode_zonelists(pg_data_t *pgdat)static void build_zonelists (pg_data_t *pgdat) { -static int node_order[MAX_NUMNODES ]; +static int node_order[MAX_NUMNODES ] = {0 };Looks wrong: now the single instance of
node_orderis initialized just once by the compiler. And that means that only the first caller of this function gets a zeroednode_orderarray...
It is also redundant, all static data is 0 initialized in Linux and should not be explicitly initialized so it can remain in .bss
Quoted 7 lines
mm/page_alloc.c static void build_zonelists(pg_data_t *pgdat) · line 5597
Quoted 4 lines
mm/page_alloc.c +0
-1@@ -5595,7 +5595,6 @@ static void build_zonelists(pg_data_t *pgdat) load = nr_online_nodes; prev_node = local_node; -memset (node_order,0 ,sizeof (node_order));...and all subsequent callers are left with whatever debris is remaining in
node_order. So this is not good.
Indeed
Jason
Re: [Patch v2 2/2] mm/page_alloc.c: define node_order with all zero
Quoted 23 lines · Jason Gunthorpe
Quoted 8 lines · John Hubbard
Quoted 7 lines · Wei Yang
Since we always clear
node_orderbefore getting it, we can leverage compiler to do this instead of at run time.Signed-off-by Wei Yang <[email protected]>mm/page_alloc.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)Quoted 13 lines
mm/page_alloc.c static void build_thisnode_zonelists(pg_data_t *pgdat) · line 5587
Quoted 8 lines
mm/page_alloc.c +2
-1+++ b/mm/page_alloc.c@@ -5585,7 +5585,7 @@ static void build_thisnode_zonelists(pg_data_t *pgdat)static void build_zonelists (pg_data_t *pgdat) { -static int node_order[MAX_NUMNODES ]; +static int node_order[MAX_NUMNODES ] = {0 };Looks wrong: now the single instance of
node_orderis initialized just once by the compiler. And that means that only the first caller of this function gets a zeroednode_orderarray...
Quoted 3 lines
It is also redundant, all static data is 0 initialized in Linux and should not be explicitly initialized so it can remain in .bss
Yeah, you are right. I missed the static word.
Quoted 11 lines
Quoted 7 lines
mm/page_alloc.c static void build_zonelists(pg_data_t *pgdat) · line 5597
Quoted 4 lines
mm/page_alloc.c +0
-1@@ -5595,7 +5595,6 @@ static void build_zonelists(pg_data_t *pgdat) load = nr_online_nodes; prev_node = local_node; -memset (node_order,0 ,sizeof (node_order));...and all subsequent callers are left with whatever debris is remaining in
node_order. So this is not good.Indeed
Jason
Signature · 2 lines
Wei Yang Help you, Help me
Re: [Patch v2 2/2] mm/page_alloc.c: define node_order with all zero
In reply to John HubbardQuoted 9 lines · John Hubbard
Quoted 8 lines · Wei Yang
Since we always clear
node_orderbefore getting it, we can leverage compiler to do this instead of at run time.Signed-off-by Wei Yang <[email protected]>--- mm/page_alloc.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)
Quoted 15 lines
mm/page_alloc.c static void build_thisnode_zonelists(pg_data_t *pgdat) · line 5587
Quoted 9 lines
mm/page_alloc.c +1
-1@@ -5585,7 +5585,7 @@ static void build_thisnode_zonelists(pg_data_t *pgdat)static void build_zonelists (pg_data_t *pgdat) { -static int node_order[MAX_NUMNODES ]; +static int node_order[MAX_NUMNODES ] = {0 };Looks wrong: now the single instance of
node_orderis initialized just once by the compiler. And that means that only the first caller of this function gets a zeroednode_orderarray...
What a shame on me. You are right, I miss the static word.
Well, then I am curious about why we want to define it as static. Each time we call this function, node_order would be set to 0 and find_next_best_node() would sort a proper value into it. I don't see the reason to reserve it in a global area and be used next time.
My suggestion is to remove the static and define it {0} instead of memset every time. Is my understanding correct here?
Quoted 27 lines
mm/page_alloc.c static void build_zonelists(pg_data_t *pgdat) · line 5597
Quoted 8 lines
mm/page_alloc.c +0
-1int node, load, nr_nodes =0 ;nodemask_t used_mask =NODE_MASK_NONE ;int local_node, prev_node;@@ -5595,7 +5595,6 @@ static void build_zonelists(pg_data_t *pgdat) load = nr_online_nodes; prev_node = local_node; -memset (node_order,0 ,sizeof (node_order));...and all subsequent callers are left with whatever debris is remaining in
node_order. So this is not good.The reason that
memset()was used here, is that there aren't many other ways to getnode_orderzeroed, given that it is a statically defined variable.mm/page_alloc.c static void build_zonelists(pg_data_t *pgdat)
Quoted 4 lines
mm/page_alloc.c +0
-0while ((node =find_next_best_node (local_node, &used_mask)) >=0 ) {/* * We don't want to pressure a particular node. thanks,
Signature · 2 lines
John Hubbard NVIDIA
Signature · 2 lines
Wei Yang Help you, Help me
Re: [Patch v2 2/2] mm/page_alloc.c: define node_order with all zero
Quoted 28 lines · Wei Yang
Quoted 9 lines · John Hubbard
Quoted 8 lines · Wei Yang
Since we always clear
node_orderbefore getting it, we can leverage compiler to do this instead of at run time.Signed-off-by Wei Yang <[email protected]>--- mm/page_alloc.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)Quoted 15 lines
mm/page_alloc.c static void build_thisnode_zonelists(pg_data_t *pgdat) · line 5587
Quoted 9 lines
mm/page_alloc.c +1
-1@@ -5585,7 +5585,7 @@ static void build_thisnode_zonelists(pg_data_t *pgdat)static void build_zonelists (pg_data_t *pgdat) { -static int node_order[MAX_NUMNODES ]; +static int node_order[MAX_NUMNODES ] = {0 };Looks wrong: now the single instance of
node_orderis initialized just once by the compiler. And that means that only the first caller of this function gets a zeroednode_orderarray...What a shame on me. You are right, I miss the static word.
Quoted 7 lines
Well, then I am curious about why we want to define it as static. Each time we call this function,
node_orderwould be set to 0 andfind_next_best_node()would sort a proper value into it. I don't see the reason to reserve it in a global area and be used next time.My suggestion is to remove the static and define it {0} instead of memset every time. Is my understanding correct here?
Removing static looks good, the node_order is calculated on the basis of each node, it's useless for other node. It may be inherited from the old code where it's a static global variable.
Re: [Patch v2 2/2] mm/page_alloc.c: define node_order with all zero
In reply to Wei YangQuoted 26 lines · Wei Yang
Quoted 9 lines · John Hubbard
Quoted 8 lines · Wei Yang
Since we always clear
node_orderbefore getting it, we can leverage compiler to do this instead of at run time.Signed-off-by Wei Yang <[email protected]>--- mm/page_alloc.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)Quoted 15 lines
mm/page_alloc.c static void build_thisnode_zonelists(pg_data_t *pgdat) · line 5587
Quoted 9 lines
mm/page_alloc.c +1
-1@@ -5585,7 +5585,7 @@ static void build_thisnode_zonelists(pg_data_t *pgdat)static void build_zonelists (pg_data_t *pgdat) { -static int node_order[MAX_NUMNODES ]; +static int node_order[MAX_NUMNODES ] = {0 };Looks wrong: now the single instance of
node_orderis initialized just once by the compiler. And that means that only the first caller of this function gets a zeroednode_orderarray...
Quoted 6 lines
What a shame on me. You are right, I miss the static word.
Well, then I am curious about why we want to define it as static. Each time we call this function,
node_orderwould be set to 0 andfind_next_best_node()would sort a proper value into it. I don't see the reason to reserve it in a global area and be used next time.
It's not just about preserving the value. Sometimes it's about stack space. Here's the trade-offs for static variables within a function:
Advantages of static variables within a function (compared to non-static variables, also within a function):
-----------------------------------
* Doesn't use any of the scarce kernel stack space
* Preserves values (not always necessarily and advantage)
Disadvantages:
-----------------------------------
* Removes basic thread safety: multiple threads can no longer independently call the function without getting interaction, and generally that means data corruption.
So here, I suspect that the original motivation was probably to conserve stack space, and the author likely observed that there was no concurrency to worry
about: the function was only being called by one thread at a time. Given those constraints (which I haven't confirmed just yet, btw), a static function variable fits well.
Quoted 3 lines
My suggestion is to remove the static and define it {0} instead of memset every time. Is my understanding correct here?
Not completely:
a) First of all, "instead of memset every time" is a misconception, because there is still a memset happening every time with {0}. It's just that the compiler silently writes that code for you, and you don't see it on the screen. But it's still there.
b) Switching away from a static to an on-stack variable requires that you first verify that stack space is not an issue. Or, if you determine that this function needs the per-thread isolation that a non-static variable provides, then you can switch to either an on-stack variable, or a *alloc() function.
thanks,
Signature · 2 lines
John Hubbard NVIDIA
Re: [Patch v2 2/2] mm/page_alloc.c: define node_order with all zero
Quoted 69 lines · John Hubbard
Quoted 26 lines · Wei Yang
Quoted 9 lines · John Hubbard
Quoted 8 lines · Wei Yang
Since we always clear
node_orderbefore getting it, we can leverage compiler to do this instead of at run time.Signed-off-by Wei Yang <[email protected]>--- mm/page_alloc.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-)Quoted 15 lines
mm/page_alloc.c static void build_thisnode_zonelists(pg_data_t *pgdat) · line 5587
Quoted 9 lines
mm/page_alloc.c +1
-1@@ -5585,7 +5585,7 @@ static void build_thisnode_zonelists(pg_data_t *pgdat)static void build_zonelists (pg_data_t *pgdat) { -static int node_order[MAX_NUMNODES ]; +static int node_order[MAX_NUMNODES ] = {0 };Looks wrong: now the single instance of
node_orderis initialized just once by the compiler. And that means that only the first caller of this function gets a zeroednode_orderarray...Quoted 6 lines
What a shame on me. You are right, I miss the static word.
Well, then I am curious about why we want to define it as static. Each time we call this function,
node_orderwould be set to 0 andfind_next_best_node()would sort a proper value into it. I don't see the reason to reserve it in a global area and be used next time.It's not just about preserving the value. Sometimes it's about stack space. Here's the trade-offs for static variables within a function:
Advantages of static variables within a function (compared to non-static variables, also within a function):
-----------------------------------* Doesn't use any of the scarce kernel stack space
* Preserves values (not always necessarily and advantage)Disadvantages:
-----------------------------------* Removes basic thread safety: multiple threads can no longer independently call the function without getting interaction, and generally that means data corruption.
So here, I suspect that the original motivation was probably to conserve stack space, and the author likely observed that there was no concurrency to worry
about: the function was only being called by one thread at a time. Given those constraints (which I haven't confirmed just yet, btw), a static function variable fits well.Quoted 3 lines
My suggestion is to remove the static and define it {0} instead of memset every time. Is my understanding correct here?
Not completely:
a) First of all, "instead of memset every time" is a misconception, because there is still a memset happening every time with {0}. It's just that the compiler silently writes that code for you, and you don't see it on the screen. But it's still there.
Quoted 5 lines
b) Switching away from a static to an on-stack variable requires that you first verify that stack space is not an issue. Or, if you determine that this function needs the per-thread isolation that a non-static variable provides, then you can switch to either an on-stack variable, or a
*alloc()function.
I think you get some point. While one more question about stack and static. If one function is thread safe, which factor determines whether we choose on stack value or static? Any reference size? It looks currently we don't have a guide line for this.
Quoted 6 lines
thanks,
Signature · 2 lines
John Hubbard NVIDIA
Signature · 2 lines
Wei Yang Help you, Help me
Re: [Patch v2 2/2] mm/page_alloc.c: define node_order with all zero
On 3/27/20 6:10 PM, Wei Yang wrote:
...
Quoted 41 lines
Quoted 35 lines
It's not just about preserving the value. Sometimes it's about stack space. Here's the trade-offs for static variables within a function:
Advantages of static variables within a function (compared to non-static variables, also within a function):
-----------------------------------* Doesn't use any of the scarce kernel stack space
* Preserves values (not always necessarily and advantage)Disadvantages:
-----------------------------------* Removes basic thread safety: multiple threads can no longer independently call the function without getting interaction, and generally that means data corruption.
So here, I suspect that the original motivation was probably to conserve stack space, and the author likely observed that there was no concurrency to worry
about: the function was only being called by one thread at a time. Given those constraints (which I haven't confirmed just yet, btw), a static function variable fits well.Quoted 3 lines
My suggestion is to remove the static and define it {0} instead of memset every time. Is my understanding correct here?
Not completely:
a) First of all, "instead of memset every time" is a misconception, because there is still a memset happening every time with {0}. It's just that the compiler silently writes that code for you, and you don't see it on the screen. But it's still there.
Quoted 5 lines
b) Switching away from a static to an on-stack variable requires that you first verify that stack space is not an issue. Or, if you determine that this function needs the per-thread isolation that a non-static variable provides, then you can switch to either an on-stack variable, or a
*alloc()function.
Quoted 5 lines
I think you get some point. While one more question about stack and static. If one function is thread safe, which factor determines whether we choose on stack value or static? Any reference size? It looks currently we don't have a guide line for this.
There's not really any general guideline, but applying the points above (plus keeping in mind that kernel stack space is quite small) to each case, you'll come to a good answer.
In this case, if we really are only ever calling this function in one thread at a time, then it's probably best to let the "conserve stack space" point win. Which leads to just leaving the code nearly as-is. The only thing left to do would be to (optionally, because this is an exceedingly minor point) delete the arguably misleading "= {0}" part. And as Jason points out, doing so also moves node_order into .bss :
mm/page_alloc.c +1 -1
@@ -5607,7 +5607,7 @@ static void build_thisnode_zonelists(pg_data_t *pgdat)static void build_zonelists (pg_data_t *pgdat) { -static int node_order[MAX_NUMNODES ] = {0 }; +static int node_order[MAX_NUMNODES ];int node, load, nr_nodes =0 ;nodemask_t used_mask =NODE_MASK_NONE ;int local_node, prev_node;
Further note: On my current testing .config, I've got MAX_NUMNODES set to 64, which makes 256 bytes required for node_order array. 256 bytes on a 16KB stack is a little bit above my mental watermark for "that's too much in today's kernels".
thanks,
Signature · 2 lines
John Hubbard NVIDIA
Re: [Patch v2 2/2] mm/page_alloc.c: define node_order with all zero
Quoted 65 lines · John Hubbard
On 3/27/20 6:10 PM, Wei Yang wrote:
...Quoted 41 lines
Quoted 35 lines
It's not just about preserving the value. Sometimes it's about stack space. Here's the trade-offs for static variables within a function:
Advantages of static variables within a function (compared to non-static variables, also within a function):
-----------------------------------* Doesn't use any of the scarce kernel stack space
* Preserves values (not always necessarily and advantage)Disadvantages:
-----------------------------------* Removes basic thread safety: multiple threads can no longer independently call the function without getting interaction, and generally that means data corruption.
So here, I suspect that the original motivation was probably to conserve stack space, and the author likely observed that there was no concurrency to worry
about: the function was only being called by one thread at a time. Given those constraints (which I haven't confirmed just yet, btw), a static function variable fits well.Quoted 3 lines
My suggestion is to remove the static and define it {0} instead of memset every time. Is my understanding correct here?
Not completely:
a) First of all, "instead of memset every time" is a misconception, because there is still a memset happening every time with {0}. It's just that the compiler silently writes that code for you, and you don't see it on the screen. But it's still there.
Quoted 5 lines
b) Switching away from a static to an on-stack variable requires that you first verify that stack space is not an issue. Or, if you determine that this function needs the per-thread isolation that a non-static variable provides, then you can switch to either an on-stack variable, or a
*alloc()function.Quoted 5 lines
I think you get some point. While one more question about stack and static. If one function is thread safe, which factor determines whether we choose on stack value or static? Any reference size? It looks currently we don't have a guide line for this.
There's not really any general guideline, but applying the points above (plus keeping in mind that kernel stack space is quite small) to each case, you'll come to a good answer.
In this case, if we really are only ever calling this function in one thread at a time, then it's probably best to let the "conserve stack space" point win. Which leads to just leaving the code nearly as-is. The only thing left to do would be to (optionally, because this is an exceedingly minor point) delete the arguably misleading "= {0}" part. And as Jason points out, doing so also moves
node_orderinto .bss :mm/page_alloc.c +0
-0
mm/page_alloc.c static void build_thisnode_zonelists(pg_data_t *pgdat) · line 5609
Quoted 3 lines
mm/page_alloc.c +0
-1@@ -5607,7 +5607,7 @@ static void build_thisnode_zonelists(pg_data_t *pgdat)static void build_zonelists (pg_data_t *pgdat) { -static int node_order[MAX_NUMNODES ] = {0 };
This is what I added, so I would drop this one.
Quoted 11 lines
mm/page_alloc.c +1
-0+static int node_order[MAX_NUMNODES ];int node, load, nr_nodes =0 ;nodemask_t used_mask =NODE_MASK_NONE ;int local_node, prev_node;Further note: On my current testing .config, I've got
MAX_NUMNODESset to 64, which makes 256 bytes required fornode_orderarray. 256 bytes on a 16KB stack is a little bit above my mental watermark for "that's too much in today's kernels".
Thanks for your explanation. I would keep this in mind.
Now I have one more question, hope it won't sound silly. (16KB / 256) = 64, this means if each function call takes 256 space on stack, the max call depth is 64. So how deep a kernel function call would be? or expected to be?
Also because of the limit space on stack, recursive function is not welcome in kernel neither. Am I right?
Quoted 6 lines
thanks,
Signature · 2 lines
John Hubbard NVIDIA
Signature · 2 lines
Wei Yang Help you, Help me
Re: [Patch v2 2/2] mm/page_alloc.c: define node_order with all zero
On 3/27/20 7:56 PM, Wei Yang wrote:
...
Quoted 11 lines
Quoted 4 lines
Further note: On my current testing .config, I've got
MAX_NUMNODESset to 64, which makes 256 bytes required fornode_orderarray. 256 bytes on a 16KB stack is a little bit above my mental watermark for "that's too much in today's kernels".Thanks for your explanation. I would keep this in mind.
Now I have one more question, hope it won't sound silly. (16KB / 256) = 64, this means if each function call takes 256 space on stack, the max call depth is 64. So how deep a kernel function call would be? or expected to be?
64 is quite a bit deeper call depth than we expect to see. So 256 bytes on the stack is not completely indefensible, but it's getting close. But worse, that's just an example based on my .config choices. And (as Baoquan just pointed out) it can be much bigger. (And the .config variable is an exponent, not linear, so it gets exciting fast.) In fact, you could overrun the stack directly, with say CONFIG_NODES_SHIFT = 14.
Quoted 3 lines
Also because of the limit space on stack, recursive function is not welcome in kernel neither. Am I right?
Yes, that is correct.
thanks,
Signature · 2 lines
John Hubbard NVIDIA
Re: [Patch v2 2/2] mm/page_alloc.c: define node_order with all zero
Quoted 14 lines · John Hubbard
On 3/27/20 7:56 PM, Wei Yang wrote:
...Quoted 11 lines
Quoted 4 lines
Further note: On my current testing .config, I've got
MAX_NUMNODESset to 64, which makes 256 bytes required fornode_orderarray. 256 bytes on a 16KB stack is a little bit above my mental watermark for "that's too much in today's kernels".Thanks for your explanation. I would keep this in mind.
Now I have one more question, hope it won't sound silly. (16KB / 256) = 64, this means if each function call takes 256 space on stack, the max call depth is 64. So how deep a kernel function call would be? or expected to be?
Quoted 6 lines
64 is quite a bit deeper call depth than we expect to see. So 256 bytes on the stack is not completely indefensible, but it's getting close. But worse, that's just an example based on my .config choices. And (as Baoquan just pointed out) it can be much bigger. (And the .config variable is an exponent, not linear, so it gets exciting fast.) In fact, you could overrun the stack directly, with say
CONFIG_NODES_SHIFT= 14.
Thanks :-)
This is better not to use "big" structure on stack.
Quoted 9 lines
Quoted 3 lines
Also because of the limit space on stack, recursive function is not welcome in kernel neither. Am I right?
Yes, that is correct.
thanks,
Signature · 2 lines
John Hubbard NVIDIA
Signature · 2 lines
Wei Yang Help you, Help me
Re: [Patch v2 2/2] mm/page_alloc.c: define node_order with all zero
In reply to John HubbardQuoted 75 lines · John Hubbard
On 3/27/20 6:10 PM, Wei Yang wrote:
...Quoted 41 lines
Quoted 35 lines
It's not just about preserving the value. Sometimes it's about stack space. Here's the trade-offs for static variables within a function:
Advantages of static variables within a function (compared to non-static variables, also within a function):
-----------------------------------* Doesn't use any of the scarce kernel stack space
* Preserves values (not always necessarily and advantage)Disadvantages:
-----------------------------------* Removes basic thread safety: multiple threads can no longer independently call the function without getting interaction, and generally that means data corruption.
So here, I suspect that the original motivation was probably to conserve stack space, and the author likely observed that there was no concurrency to worry
about: the function was only being called by one thread at a time. Given those constraints (which I haven't confirmed just yet, btw), a static function variable fits well.Quoted 3 lines
My suggestion is to remove the static and define it {0} instead of memset every time. Is my understanding correct here?
Not completely:
a) First of all, "instead of memset every time" is a misconception, because there is still a memset happening every time with {0}. It's just that the compiler silently writes that code for you, and you don't see it on the screen. But it's still there.
Quoted 5 lines
b) Switching away from a static to an on-stack variable requires that you first verify that stack space is not an issue. Or, if you determine that this function needs the per-thread isolation that a non-static variable provides, then you can switch to either an on-stack variable, or a
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I think you get some point. While one more question about stack and static. If one function is thread safe, which factor determines whether we choose on stack value or static? Any reference size? It looks currently we don't have a guide line for this.
There's not really any general guideline, but applying the points above (plus keeping in mind that kernel stack space is quite small) to each case, you'll come to a good answer.
In this case, if we really are only ever calling this function in one thread at a time, then it's probably best to let the "conserve stack space" point win. Which leads to just leaving the code nearly as-is. The only thing left to do would be to (optionally, because this is an exceedingly minor point) delete the arguably misleading "= {0}" part. And as Jason points out, doing so also moves
node_orderinto .bss :mm/page_alloc.c +1
-1@@ -5607,7 +5607,7 @@ static void build_thisnode_zonelists(pg_data_t *pgdat)static void build_zonelists (pg_data_t *pgdat) { -static int node_order[MAX_NUMNODES ] = {0 }; +static int node_order[MAX_NUMNODES ];int node, load, nr_nodes =0 ;nodemask_t used_mask =NODE_MASK_NONE ;int local_node, prev_node;
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Further note: On my current testing .config, I've got
MAX_NUMNODESset to 64, which makes 256 bytes required fornode_orderarray. 256 bytes on a 16KB stack is a little bit above my mental watermark for "that's too much in today's kernels".
Oh, so Michal was deliberate to do so. I have CONFIG_NODES_SHIFT as 10 in my laptop config. That truly will cost much kernel stack. Thanks for telling this.