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drm/msm: Move hangcheck timer restart

PATCH Superseded Rob Clark 2 participants 6 messages Aug 3, 2022 – Aug 4, 2022

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v1 of 2 Superseded Latest is v2 →

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Rob Clark

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#0 lore raw

PATCH 1/2 drm/msm: Move hangcheck timer restart

From: Rob Clark <[email protected]>

Don't directly restart the hangcheck timer from the timer handler, but instead start it after the recover_worker replays remaining jobs.

If the kthread is blocked for other reasons, there is no point to immediately restart the timer. Fixes a random symptom of the problem fixed in the next patch.

---
 drivers/gpu/drm/msm/msm_gpu.c | 14 +++++++++-----
 1 file changed, 9 insertions(+), 5 deletions(-)
drivers/gpu/drm/msm/msm_gpu.c +9 -5
index fba85f894314..8f9c48eabf7d 100644
@@ -328,6 +328,7 @@ find_submit(struct msm_ringbuffer *ring, uint32_t fence)
 }
 
 static void retire_submits(struct msm_gpu *gpu);
+static void hangcheck_timer_reset(struct msm_gpu *gpu);
 
 static void get_comm_cmdline(struct msm_gem_submit *submit, char **comm, char **cmd)
 {
@@ -420,6 +421,8 @@ static void recover_worker(struct kthread_work *work)
 	}
 
 	if (msm_gpu_active(gpu)) {
+		bool restart_hangcheck = false;
+
 		/* retire completed submits, plus the one that hung: */
 		retire_submits(gpu);
 
@@ -436,10 +439,15 @@ static void recover_worker(struct kthread_work *work)
 			unsigned long flags;
 
 			spin_lock_irqsave(&ring->submit_lock, flags);
-			list_for_each_entry(submit, &ring->submits, node)
+			list_for_each_entry(submit, &ring->submits, node) {
 				gpu->funcs->submit(gpu, submit);
+				restart_hangcheck = true;
+			}
 			spin_unlock_irqrestore(&ring->submit_lock, flags);
 		}
+
+		if (restart_hangcheck)
+			hangcheck_timer_reset(gpu);
 	}
 
 	mutex_unlock(&gpu->lock);
@@ -515,10 +523,6 @@ static void hangcheck_handler(struct timer_list *t)
 		kthread_queue_work(gpu->worker, &gpu->recover_work);
 	}
 
-	/* if still more pending work, reset the hangcheck timer: */
-	if (fence_after(ring->fctx->last_fence, ring->hangcheck_fence))
-		hangcheck_timer_reset(gpu);
-
 	/* workaround for missing irq: */
 	msm_gpu_retire(gpu);
 }
Signature · 1 line
2.36.1
author
#1 lore raw

PATCH 2/2 drm/msm/rd: Fix FIFO-full deadlock

From: Rob Clark <[email protected]>

If the previous thing cat'ing $debugfs/rd left the FIFO full, then subsequent open could deadlock in rd_write() (because open is blocked, not giving a chance for read() to consume any data in the FIFO). Also it is generally a good idea to clear out old data from the FIFO.

---
 drivers/gpu/drm/msm/msm_rd.c | 3 +++
 1 file changed, 3 insertions(+)
drivers/gpu/drm/msm/msm_rd.c +3 -0
index a92ffde53f0b..db2f847c8535 100644
@@ -196,6 +196,9 @@ static int rd_open(struct inode *inode, struct file *file)
 	file->private_data = rd;
 	rd->open = true;
 
+	/* Reset fifo to clear any previously unread data: */
+	rd->fifo.head = rd->fifo.tail = 0;
+
 	/* the parsing tools need to know gpu-id to know which
 	 * register database to load.
 	 *
Signature · 1 line
2.36.1
#2 lore raw
In reply to Rob Clark
Quoted 53 lines · Rob Clark

From: Rob Clark <[email protected]>

Don't directly restart the hangcheck timer from the timer handler, but instead start it after the recover_worker replays remaining jobs.

If the kthread is blocked for other reasons, there is no point to immediately restart the timer. Fixes a random symptom of the problem fixed in the next patch.

---
  drivers/gpu/drm/msm/msm_gpu.c | 14 +++++++++-----
  1 file changed, 9 insertions(+), 5 deletions(-)
drivers/gpu/drm/msm/msm_gpu.c +9 -1
index fba85f894314..8f9c48eabf7d 100644
@@ -328,6 +328,7 @@ find_submit(struct msm_ringbuffer *ring, uint32_t fence)
  }
 
  static void retire_submits(struct msm_gpu *gpu);
+static void hangcheck_timer_reset(struct msm_gpu *gpu);
 
  static void get_comm_cmdline(struct msm_gem_submit *submit, char **comm, char **cmd)
  {
@@ -420,6 +421,8 @@ static void recover_worker(struct kthread_work *work)
  	}
 
  	if (msm_gpu_active(gpu)) {
+		bool restart_hangcheck = false;
+
  		/* retire completed submits, plus the one that hung: */
  		retire_submits(gpu);
 
@@ -436,10 +439,15 @@ static void recover_worker(struct kthread_work *work)
  			unsigned long flags;
 
  			spin_lock_irqsave(&ring->submit_lock, flags);
-			list_for_each_entry(submit, &ring->submits, node)
+			list_for_each_entry(submit, &ring->submits, node) {
  				gpu->funcs->submit(gpu, submit);
+				restart_hangcheck = true;
+			}
  			spin_unlock_irqrestore(&ring->submit_lock, flags);
  		}
+
+		if (restart_hangcheck)
+			hangcheck_timer_reset(gpu);
  	}
 
  	mutex_unlock(&gpu->lock);

drivers/gpu/drm/msm/msm_gpu.c static void hangcheck_handler(struct timer_list *t) · line 518

Quoted 4 lines
drivers/gpu/drm/msm/msm_gpu.c +0 -1
@@ -515,10 +523,6 @@ static void hangcheck_handler(struct timer_list *t)
  		kthread_queue_work(gpu->worker, &gpu->recover_work);
  	}
 
-	/* if still more pending work, reset the hangcheck timer: */

In the scenario mentioned here, shouldn't we restart the timer?

-Akhil.

Quoted 7 lines
drivers/gpu/drm/msm/msm_gpu.c +0 -3
-	if (fence_after(ring->fctx->last_fence, ring->hangcheck_fence))
-		hangcheck_timer_reset(gpu);
-
  	/* workaround for missing irq: */
  	msm_gpu_retire(gpu);
  }
author
#3 lore raw
Quoted 53 lines · Akhil P Oommen
Quoted 51 lines · Rob Clark

From: Rob Clark <[email protected]>

Don't directly restart the hangcheck timer from the timer handler, but instead start it after the recover_worker replays remaining jobs.

If the kthread is blocked for other reasons, there is no point to immediately restart the timer. Fixes a random symptom of the problem fixed in the next patch.

---
  drivers/gpu/drm/msm/msm_gpu.c | 14 +++++++++-----
  1 file changed, 9 insertions(+), 5 deletions(-)
drivers/gpu/drm/msm/msm_gpu.c +9 -1
index fba85f894314..8f9c48eabf7d 100644
@@ -328,6 +328,7 @@ find_submit(struct msm_ringbuffer *ring, uint32_t fence)
  }
 
  static void retire_submits(struct msm_gpu *gpu);
+static void hangcheck_timer_reset(struct msm_gpu *gpu);
 
  static void get_comm_cmdline(struct msm_gem_submit *submit, char **comm, char **cmd)
  {
@@ -420,6 +421,8 @@ static void recover_worker(struct kthread_work *work)
      }
 
      if (msm_gpu_active(gpu)) {
+             bool restart_hangcheck = false;
+
              /* retire completed submits, plus the one that hung: */
              retire_submits(gpu);
 
@@ -436,10 +439,15 @@ static void recover_worker(struct kthread_work *work)
                      unsigned long flags;
 
                      spin_lock_irqsave(&ring->submit_lock, flags);
-                     list_for_each_entry(submit, &ring->submits, node)
+                     list_for_each_entry(submit, &ring->submits, node) {
                              gpu->funcs->submit(gpu, submit);
+                             restart_hangcheck = true;
+                     }
                      spin_unlock_irqrestore(&ring->submit_lock, flags);
              }
+
+             if (restart_hangcheck)
+                     hangcheck_timer_reset(gpu);
      }
 
Quoted 7 lines

drivers/gpu/drm/msm/msm_gpu.c static void hangcheck_handler(struct timer_list *t) · line 518

Quoted 6 lines
drivers/gpu/drm/msm/msm_gpu.c +0 -1
      mutex_unlock(&gpu->lock);
@@ -515,10 +523,6 @@ static void hangcheck_handler(struct timer_list *t)
              kthread_queue_work(gpu->worker, &gpu->recover_work);
      }
 
-     /* if still more pending work, reset the hangcheck timer: */

In the scenario mentioned here, shouldn't we restart the timer?

yeah, actually the case where we don't want to restart the timer is *only* when we schedule recover_work..

BR,
-R

Quoted 10 lines

-Akhil.

Quoted 7 lines
drivers/gpu/drm/msm/msm_gpu.c +0 -3
-     if (fence_after(ring->fctx->last_fence, ring->hangcheck_fence))
-             hangcheck_timer_reset(gpu);
-
      /* workaround for missing irq: */
      msm_gpu_retire(gpu);
  }
#4 lore raw
Quoted 58 lines · Rob Clark
Quoted 57 lines · Akhil P Oommen
Quoted 56 lines · Rob Clark

From: Rob Clark <[email protected]>

Don't directly restart the hangcheck timer from the timer handler, but instead start it after the recover_worker replays remaining jobs.

If the kthread is blocked for other reasons, there is no point to immediately restart the timer. Fixes a random symptom of the problem fixed in the next patch.

---
   drivers/gpu/drm/msm/msm_gpu.c | 14 +++++++++-----
   1 file changed, 9 insertions(+), 5 deletions(-)
drivers/gpu/drm/msm/msm_gpu.c +9 -1
index fba85f894314..8f9c48eabf7d 100644
@@ -328,6 +328,7 @@ find_submit(struct msm_ringbuffer *ring, uint32_t fence)
   }
 
   static void retire_submits(struct msm_gpu *gpu);
+static void hangcheck_timer_reset(struct msm_gpu *gpu);
 
   static void get_comm_cmdline(struct msm_gem_submit *submit, char **comm, char **cmd)
   {
@@ -420,6 +421,8 @@ static void recover_worker(struct kthread_work *work)
       }
 
       if (msm_gpu_active(gpu)) {
+             bool restart_hangcheck = false;
+
               /* retire completed submits, plus the one that hung: */
               retire_submits(gpu);
 
@@ -436,10 +439,15 @@ static void recover_worker(struct kthread_work *work)
                       unsigned long flags;
 
                       spin_lock_irqsave(&ring->submit_lock, flags);
-                     list_for_each_entry(submit, &ring->submits, node)
+                     list_for_each_entry(submit, &ring->submits, node) {
                               gpu->funcs->submit(gpu, submit);
+                             restart_hangcheck = true;
+                     }
                       spin_unlock_irqrestore(&ring->submit_lock, flags);
               }
+
+             if (restart_hangcheck)
+                     hangcheck_timer_reset(gpu);
       }
 
       mutex_unlock(&gpu->lock);
@@ -515,10 +523,6 @@ static void hangcheck_handler(struct timer_list *t)
               kthread_queue_work(gpu->worker, &gpu->recover_work);
       }
 
Quoted 7 lines
Quoted 2 lines

drivers/gpu/drm/msm/msm_gpu.c static void hangcheck_handler(struct timer_list *t) · line 518

Quoted 1 line
drivers/gpu/drm/msm/msm_gpu.c +0 -1
-     /* if still more pending work, reset the hangcheck timer: */

In the scenario mentioned here, shouldn't we restart the timer?

yeah, actually the case where we don't want to restart the timer is *only* when we schedule recover_work..

BR,
-R

Not sure if your codebase is different but based on msm-next branch, when "if (fence != ring->hangcheck_fence)" is true, we now skip rescheduling the timer. I don't think that is what we want. There should be a hangcheck timer running as long as there is an active submit, unless we have scheduled a recover_work here.

-Akhil.

Quoted 9 lines
Quoted 9 lines

-Akhil.

Quoted 7 lines
drivers/gpu/drm/msm/msm_gpu.c +0 -3
-     if (fence_after(ring->fctx->last_fence, ring->hangcheck_fence))
-             hangcheck_timer_reset(gpu);
-
       /* workaround for missing irq: */
       msm_gpu_retire(gpu);
   }
author
#5 lore raw
Quoted 65 lines · Akhil P Oommen
Quoted 63 lines · Rob Clark
Quoted 52 lines · Akhil P Oommen
Quoted 51 lines · Rob Clark

From: Rob Clark <[email protected]>

Don't directly restart the hangcheck timer from the timer handler, but instead start it after the recover_worker replays remaining jobs.

If the kthread is blocked for other reasons, there is no point to immediately restart the timer. Fixes a random symptom of the problem fixed in the next patch.

---
   drivers/gpu/drm/msm/msm_gpu.c | 14 +++++++++-----
   1 file changed, 9 insertions(+), 5 deletions(-)
drivers/gpu/drm/msm/msm_gpu.c +9 -1
index fba85f894314..8f9c48eabf7d 100644
@@ -328,6 +328,7 @@ find_submit(struct msm_ringbuffer *ring, uint32_t fence)
   }
 
   static void retire_submits(struct msm_gpu *gpu);
+static void hangcheck_timer_reset(struct msm_gpu *gpu);
 
   static void get_comm_cmdline(struct msm_gem_submit *submit, char **comm, char **cmd)
   {
@@ -420,6 +421,8 @@ static void recover_worker(struct kthread_work *work)
       }
 
       if (msm_gpu_active(gpu)) {
+             bool restart_hangcheck = false;
+
               /* retire completed submits, plus the one that hung: */
               retire_submits(gpu);
 
@@ -436,10 +439,15 @@ static void recover_worker(struct kthread_work *work)
                       unsigned long flags;
 
                       spin_lock_irqsave(&ring->submit_lock, flags);
-                     list_for_each_entry(submit, &ring->submits, node)
+                     list_for_each_entry(submit, &ring->submits, node) {
                               gpu->funcs->submit(gpu, submit);
+                             restart_hangcheck = true;
+                     }
                       spin_unlock_irqrestore(&ring->submit_lock, flags);
               }
+
+             if (restart_hangcheck)
+                     hangcheck_timer_reset(gpu);
       }
 
Quoted 7 lines

drivers/gpu/drm/msm/msm_gpu.c static void hangcheck_handler(struct timer_list *t) · line 518

Quoted 6 lines
drivers/gpu/drm/msm/msm_gpu.c +0 -1
       mutex_unlock(&gpu->lock);
@@ -515,10 +523,6 @@ static void hangcheck_handler(struct timer_list *t)
               kthread_queue_work(gpu->worker, &gpu->recover_work);
       }
 
-     /* if still more pending work, reset the hangcheck timer: */

In the scenario mentioned here, shouldn't we restart the timer?

yeah, actually the case where we don't want to restart the timer is *only* when we schedule recover_work..

Quoted 8 lines
Quoted 2 lines

BR,
-R

Not sure if your codebase is different but based on msm-next branch, when "if (fence != ring->hangcheck_fence)" is true, we now skip rescheduling the timer. I don't think that is what we want. There should be a hangcheck timer running as long as there is an active submit, unless we have scheduled a recover_work here.

right, v2 will change that to only skip rescheduling the timer in the recover path

BR,
-R

Quoted 11 lines

-Akhil.

Quoted 9 lines
Quoted 9 lines

-Akhil.

Quoted 7 lines
drivers/gpu/drm/msm/msm_gpu.c +0 -3
-     if (fence_after(ring->fctx->last_fence, ring->hangcheck_fence))
-             hangcheck_timer_reset(gpu);
-
       /* workaround for missing irq: */
       msm_gpu_retire(gpu);
   }