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Sound in Doom

DISCUSSION Stas Sergeev 2 participants 2 messages May 27, 2002 – Jun 19, 2002

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#0 lore raw

Hello.

Quoted 1 line · Stian Sletner

I know this has been discussed before,

Sure.

Quoted 2 lines

I searched the archives but
couldn't deduce a clear answer.

Very strange...

Quoted 2 lines

Is sound in Doom definitely out of the question, both now and in the foreseeable future?

Doom, Duke3d and the like games are
*already* fully functional under dosemu
and they work *with sound*
(thanks to Vlad Romascanu for the info
and hints on getting that games working
with sound).
What you need is just to visit this page:
dosemu.sourceforge.net/~stas

#1 lore raw

* At 2002-05-27T19:57+0400, Stas Sergeev wrote:
:

| Doom, Duke3d and the like games are *already* fully functional under
| dosemu and they work *with sound* (thanks to Vlad Romascanu for the
| info and hints on getting that games working with sound).  What you
| need is just to visit this page: dosemu.sourceforge.net/~stas

Thanks. The patch applies and Doom2 runs, but I still don't hear anything. I verified that I get sound in Wolf3d (at least, some sounds work, some don't and some get cut off), so I suppose it should've worked now. Any more hints?

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Stian Sletner