Docs: Typo: coordinate{,s}
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Quoted 10 lines · Michael Witten
Signed-off-by Michael Witten<[email protected]>--- include/linux/cordic.h | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)include/linux/cordic.h +0
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include/linux/cordic.h struct cordic_iq { · line 42
Quoted 10 lines
include/linux/cordic.h +2
-2@@ -35,8 +35,8 @@ struct cordic_iq {* @theta: angle in degrees for which i/q coordinate is to be calculated. * @coord: function output parameter holding the i/q coordinate. * -* The function calculates the i/q coordinate for a given angle using -* cordic algorithm. The coordinate consists of a real (i) and an +* The function calculates the i/q coordinates for a given angle using +* cordic algorithm. The coordinates consist of a real (i) and an * imaginary (q) part. The real part is essentially the cosine of the * angle and the imaginary part is the sine of the angle. The returned * values are scaled by 2^16 for precision. The range for theta is
Most patches in this series are fine by me. However, the function takes a single angle as input and returns a single two-dimensional coordinate as output. The coordinate itself is represented by the two axis i and q. So I tend to say changing coordinate to coordinates is not justified here. However, I not a native english speaker so I may be wrong here.
Gr. AvS
Signature · 2 lines
Almost nobody dances sober, unless they happen to be insane. -- H.P. Lovecraft --
Quoted 20 lines · Arend van Spriel
Quoted 19 lines · Michael Witten
Signed-off-by Michael Witten<[email protected]>---
include/linux/cordic.h | 4 ++--1 files changed, 2 insertions(+), 2 deletions(-)include/linux/cordic.h +2
-2@@ -35,8 +35,8 @@ struct cordic_iq { * @theta: angle in degrees for which i/q coordinate is to be calculated. * @coord: function output parameter holding the i/q coordinate. * - * The function calculates the i/q coordinate for a given angle using - * cordic algorithm. The coordinate consists of a real (i) and an + * The function calculates the i/q coordinates for a given angle using + * cordic algorithm. The coordinates consist of a real (i) and an * imaginary (q) part. The real part is essentially the cosine of the
Quoted 8 lines
include/linux/cordic.h struct cordic_iq { · line 42
Quoted 2 lines
include/linux/cordic.h +0
-0* angle and the imaginary part is the sine of the angle. The returned * values are scaled by 2^16 for precision. The range for theta isMost patches in this series are fine by me. However, the function takes a single angle as input and returns a single two-dimensional coordinate as output. The coordinate itself is represented by the two axis i and q. So I tend to say changing coordinate to coordinates is not justified here. However, I not a native english speaker so I may be wrong here.
Sure.
Jiri, I'll send you a pull request later with the update(s).